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Interactive Media & Game Development
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Exploring the Relationship Between Game Mechanics and Ethical Play: A Study of Pandemi...
AR MUSE: Designing and Implementing a Solution for Accessible Augmented Reality Exhibi...
AR MUSE: Augmented Reality Museum
AR MUSE: Designing and Implementing a Solution for Accessible Augmented Reality Exhibi...
AR MUSE: Designing and Implementing a Solution for Accessible Augmented Reality Exhibi...
Bilateral Mind: An Interactive Showcase Displaying Worlds from Within My Head
The Making of Dystocity: Job Hunt: An Interactive Meditation on Hyperconnectivity and ...
The Making of Dystocity: Job Hunt: An Interactive Meditation on Hyperconnectivity and ...
Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator
The Heights: An Educational Social Work Virtual Community
Reliqua: The Mystery Genre Meets Autonomous Cars
The Design and Analysis of Mixed Reality Musical Instruments
Applying Experience Design Principles to Improve Student Experience in WPI’s IMGD Program
The Heights: An Educational Social Work Virtual Community
Implementing Procedural Narrative and Characters to Explore Player - NPC Relationships
Walker's Encyclopedia Pagrodina
The Experiential Impact of Integrating Player-Provided Name into Video Game Audio Dial...
Bridging the Blank: A Defining from Property Uncertainty to Felt Uncertainty in Games
Puzzle Design Using Iterative Discovery
A Card-based Detective Game Editor
Interactive Media and Game Development –Media Studio
“Meng” - Live Coding in Virtual Reality
“Meng” - Live Coding in Virtual Reality
Exploring Iterative Revelation in Storytelling
Codesmasher: Learning About A Cryptographer in a Game about Cryptography
All Aboard the USS Cape: Building an Escape Room in a Pandemic
Video Games for Social Change: Representation and Religion through Play
Rhythm Platforming Plugin
“Meng” - Live Coding in Virtual Reality
Coding Ladder - Teaching a Structured Programming Language Through a Casual Level Game
A serious game: Warped Reality
A Serious Game: Warped Reality
A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Comp...
Flame Perception APP: Enabling Fire Engineers and Researchers to Understand and Analyz...
Towards Automatically Generating Playable Summaries
A JavaScript Library for Hybrid Physical/Digital Board Games
Eight Trigrams: A level of 3D puzzle game for cultural transmission
Wu: A Cultural Export Game with Dynamic Difficulty
Wu: A Cultural Export Game with Dynamic Difficulty
Using Research Driven Design to Reimagine Systems of Gender in Final Fantasy XIV
p5.Polar - Programming For Geometric Patterns
360 Gunner - A 2D platformer to evaluate network latency compensation
All Through the Night: A Comparison of Two Dollhouses
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Masters Theses
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Masters Reports
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Aixinjueluo, Qihuan
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Bao, Fangtai
1
Bhat, Varun P.
1
Boucher, Josiah
1
Boyle, Alexis
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Chery, Farley James
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Claypool, Mark L.
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Farahani Farmahini, Hamed
1
Harrison, Lane T.
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Moriarty, Brian J.
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Chery, Farley James
5
Claypool, Mark L.
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Donnell, Dean O.
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Du, Wenhua
1
Farahani Farmahini, Hamed
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Unit (Department)
Interactive Media & Game Development
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Publisher
Worcester Polytechnic Institute
43
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Thesis
32
Report
11
License
https://creativecommons.org/licenses/by/4.0/
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https://creativecommons.org/licenses/by-nc/4.0/
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