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Rich, Charles
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Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment
Using genetic algorithms as a core gameplay mechanic
Using genetic algorithms as a core gameplay mechanic
Collaborative Learning of Hierarchical Task Networks from Demonstration and Instruction
On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study
A Computational Model for Building Relationships Between Humans and Virtual Agents
A Real-Time Architecture for Conversational Agents
Generating Engagement Behaviors in Human-Robot Interaction
Recognizing Engagement Behaviors in Human-Robot Interaction
A Unified Representation for Dialogue and Action in Computer Games: Bridging the Gap B...
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Behrooz, Morteza
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Coon, William MacDowell
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Hanson, Philip
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Holroyd, Aaron
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Beck, Joseph E.
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Chernova, Sonia
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Rich, Charles
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Sidner, Candace
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Beck, Joseph E.
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Chernova, Sonia
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Rich, Charles
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Sidner, Candace
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Computer Science
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Interactive Media and Game Development
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Worcester Polytechnic Institute
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Thesis
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