Etd
Using genetic algorithms as a core gameplay mechanic
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open in viewerIn this thesis we used genetic algorithms as a core gameplay mechanic for games. We created a flexible genetic algorithms framework that allowed us to iterate quickly through various designs and prototypes of games. We developed two iterations of fighting robots game and a racing game that used our framework to implement genetic algorithms. Playtesting showed that such a sophisticated game mechanic like this one can be fun and appealing to players.
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- Language
- English
- Identifier
- etd-042816-125758
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- Year
- 2016
- Date created
- 2016-04-28
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Kachmar_Terletskyy_MS_Thesis_Final.pdf | Public | Download | ||
Kachmar_Terletskyy_videos.zip | Public | Download |
Permanent link to this page: https://digital.wpi.edu/show/b5644r691