Student Work
Predicting the Perceived Quality of a First Person Shooter Game: the Team Fortress 2 T-Model
PublicDownloadable Content
open in viewerThis paper describes the development of a model which quantifies the effects of latency on a player’s perceived game quality in the networked first person shooter game Team Fortress 2, in an attempt to replicate and extend previous research done on other games. We conducted a study to measure the subjective quality of gameplay under various induced latency conditions. We determined that latency had a significant effect on a player's perceived quality of the game, yet did not significantly affect player performance. Using these data, we constructed the Team Fortress 2 G-model to predict the mean opinion score of Team Fortress 2 game based on known network conditions.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Publisher
- Identifier
- E-project-031213-141112
- Advisor
- Year
- 2013
- Date created
- 2013-03-12
- Resource type
- Major
- Rights statement
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Report.pdf | Public | Download | ||
data.zip | Public | Download |
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