Student Work

IQP - First-Person Science - Exploring FPS Games and Latency

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Latency impacts responsiveness and fairness in first-person shooter (FPS) gaming, leading to an overall worse player experience. Time delay applies a fixed delay to players to adjust for latency, but has the drawback of always adding delay regardless of whether players are interacting or not. Adaptive time delay dynamically adds latency when players interact during the game. This study assesses user performance across various latency settings to see if adaptive time delay mitigates the cost of time delay for FPS gaming. We used a custom developed game called Zombiefield as a testing environment to collect player performance metrics. By examining player accuracy, quality of experience, and other parameters, results from our study showed benefits of adaptive time delay in overcoming latency in FPS gaming compared to time delay.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Subject
Publisher
Identifier
  • E-project-030124-171551
  • 118149
Keyword
Advisor
Year
  • 2024
UN Sustainable Development Goals
Date created
  • 2024-03-01
Resource type
Source
  • E-project-030124-171551
Rights statement
Last modified
  • 2024-04-22

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