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Detonicon - A Networked Game Utilizing AI to Study the Effects of Latency Compensation Public

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Online video games are pervasive and as a result, latency deteriorates the gaming experience. While latency compensation techniques exist, the problem is that not many developers can quantify their actual effects. Our goal is to precisely measure the effects of latency compensation in games. We created a networked game for use as a testbed and built a latency simulator and latency compensation into our game. In addition, we implemented AI with the ability to play the game like a human player to enable automated testing. Finally, we evaluated latency compensation by running a bot study to find out how players perform, and a user study to find how players feel. The results show that players using latency compensation performed better and also felt the game was less difficult.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • E-project-042519-144013
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Year
  • 2019
Date created
  • 2019-04-25
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Permanent link to this page: https://digital.wpi.edu/show/vm40xv213