IQP - First-Person Science - Exploring FPS Games and Latency
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open in viewerLatency impacts responsiveness and fairness in first-person shooter (FPS) gaming, leading to an overall worse player experience. Time delay applies a fixed delay to players to adjust for latency, but has the drawback of always adding delay regardless of whether players are interacting or not. Adaptive time delay dynamically adds latency when players interact during the game. This study assesses user performance across various latency settings to see if adaptive time delay mitigates the cost of time delay for FPS gaming. We used a custom developed game called Zombiefield as a testing environment to collect player performance metrics. By examining player accuracy, quality of experience, and other parameters, results from our study showed benefits of adaptive time delay in overcoming latency in FPS gaming compared to time delay.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Subject
- Publisher
- Identifier
- E-project-030124-171551
- 118149
- Palavra-chave
- Advisor
- Year
- 2024
- UN Sustainable Development Goals
- Date created
- 2024-03-01
- Resource type
- Source
- E-project-030124-171551
- Rights statement
- Última modificação
- 2024-04-22
Relações
- Em Collection:
Itens
Permanent link to this page: https://digital.wpi.edu/show/3x816s142