Etd
Using genetic algorithms as a core gameplay mechanic
PubblicoIn this thesis we used genetic algorithms as a core gameplay mechanic for games. We created a flexible genetic algorithms framework that allowed us to iterate quickly through various designs and prototypes of games. We developed two iterations of fighting robots game and a racing game that used our framework to implement genetic algorithms. Playtesting showed that such a sophisticated game mechanic like this one can be fun and appealing to players.
- Creator
- Contributori
- Degree
- Unit
- Publisher
- Language
- English
- Identifier
- etd-042816-130149
- Parola chiave
- Advisor
- Defense date
- Year
- 2016
- Date created
- 2016-04-28
- Resource type
- Rights statement
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- In Collection:
Articoli
Elementi
Thumbnail | Titolo | Visibilità | Embargo Release Date | Azioni |
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Kachmar_Terletskyy_MS_Thesis_Final.pdf | Pubblico | Scaricare | |
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Kachmar_Terletskyy_videos.zip | Pubblico | Scaricare |
Permanent link to this page: https://digital.wpi.edu/show/4j03cz833