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Network Video Games
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Exploring Adaptive Time Delay as a Latency Compensation Technique in First Person Shooter Games
Palabra clave:
Latency
,
First Person Shooter
,
Time Delay
,
Adaptive Time Delay
,
Latency Compensation Techniques
, and
Network Video Games
Creador:
Silkaitis, Sophia
,
Gelinas, Benjamin
,
Ng, Trevor
, and
Hariyanto, Andrew
Advisor:
Claypool, Mark L.
Editor:
Worcester Polytechnic Institute
Fecha de Creacion:
2024-04-27
Resource Type:
Major Qualifying Project
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Collections
Major Qualifying Projects
1
Year
2024
1
Creador
Gelinas, Benjamin
1
Hariyanto, Andrew
1
Ng, Trevor
1
Silkaitis, Sophia
1
Advisor
Claypool, Mark L.
1
Major
Computer Science
1
Interactive Media & Game Development
1
Editor
Worcester Polytechnic Institute
1
Tema
Computing
1
Innovation
1
Project-Based Learning
1
Tipo de recurso
Major Qualifying Project
1