Exploring Adaptive Time Delay as a Latency Compensation Technique in First Person Shooter Games
Público DepositedThe gaming industry is one of the fastest growing in the world, with online games giving people more opportunities to play together. However, due to factors such as distance from servers, players also experience high latency in online games which can result in unfairness. A latency compensation technique called Time Delay reduces unfairness by synchronizing client-server communication by artificially delaying low latency players, which increases fairness at the cost of responsiveness for low latency players. Our project implements and tests Adaptive Time Delay, which aims to improve responsiveness over Time Delay yet maintain fairness by equalizing latencies only when players interact with each other. We created a two player first person shooter game to evaluate Adaptive Time Delay and conducted a user study, soliciting 38 students to play, providing performance and Quality of Experience data. Based on our analysis of the data, Adaptive Time Delay lowers players’ perception of latency while maintaining performance and fairness.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Subject
- Publisher
- Identifier
- 121917
- E-project-042724-115137
- Palabra Clave
- Advisor
- Year
- 2024
- Date created
- 2024-04-27
- Resource type
- Major
- Source
- E-project-042724-115137
- Rights statement
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MQP_FPS_Final_Draft.pdf | Público | Descargar |
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