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Interactive Media and Game Development
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Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment
Urbis Terram - Designing and Implementing a Procedural City Generation Tool for Unity3...
The Transmediation of Journey to the West into a board Game
In a Haystack: A Video Game About Discrimination and Privilege in American Culture
Using genetic algorithms as a core gameplay mechanic
Using genetic algorithms as a core gameplay mechanic
May's Journey: a serious game to teach middle and high school girls programming
May's Journey: A serious game to teach middle and high school girls programming
Multiplier: Real-Time Strategy Unit Balancing Tool
Traffic Cop: the serious game report
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Masters Theses
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Masters Reports
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Creator
Acito, Daniel
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Anumba, Eric Charles
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Ben Yahia, Abdelaziz
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Chatterjee, Prateek
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Chen, Yingying
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Agloro, Alexandrina R.
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Agu, Emmanuel O.
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Arroyo, Ivon
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Bianchi, Frederick W.
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Claypool, Mark L.
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Agloro, Alexandrina
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Agu, Emmanuel O.
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Arroyo, Ivon
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Barton, Scott
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Bianchi, Frederick W.
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Unit (Department)
Interactive Media and Game Development
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42
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Worcester Polytechnic Institute
42
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Thesis
36
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