Student Work

Playing Pong for Stroke Rehabilitation Therapy Using a Real-Time Wireless Wearable Electromyogram Sensing System

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This paper analyzes how electromyography (EMG) can be safely adapted to rehabilitation and/or entertainment purposes in the form of games; for the scope of this project, Pong Game. To answer this question, a system that is designed to be attached to the arm and assess the EMG signals from a person was designed with the help of electronic circuitry, nrf52840 microcontrollers, Segger Embedded Studio, C programming language, and MATLAB. Our results have shown that there exists a strong correlation between the intensity of muscle effort and the signal amplitude. Results also revealed that the accuracy of the signal acquisition heavily relied on the placement of the electrodes and the contact area of electrodes with the skin. sEMG usage for the Pong game can become an important tool for the physical therapy of muscle or movement-related diseases, and an alternative to keyboard or joystick-controlled games.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Subject
Publisher
Identifier
  • 83561
  • E-project-121522-154218
Advisor
Year
  • 2022
Date created
  • 2022-12-15
Resource type
Major
Source
  • E-project-121522-154218
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Last modified
  • 2023-01-12

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