Student Work

The effects of packet loss and latency on player performance in Unreal Tournament 2003

Public

First Person Shooter computer games are highly sensitive to network fluctuations due to the need for precise movement and aiming. In this project we studied player performance in Unreal Tournament 2003 under varying amounts of latency and packet loss. After breaking the game down into specific components and running tests under controlled network conditions we determined that packet loss and latency levels likely to be encountered in real world settings will not drastically impact player performance.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Publisher
Identifier
  • 04C032M
Advisor
Year
  • 2004
Date created
  • 2004-01-01
Resource type
Major
Rights statement

Relations

In Collection:

Items

Items

Permanent link to this page: https://digital.wpi.edu/show/pz50h041z