Student Work
Video game language
PublicGame development is a technologically intrusive field. Users require bleeding edge technology and many supported platforms while developers focus little on software reuse to meet deadlines. Any reusable software produced stays inside a development studio. The available tools that focus on reuse are mostly platform dependent and only abstract parts of games. This project proposes a language and supporting frameworks to capturing the domain requirements of games.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Publisher
- Identifier
- 06D413M
- Advisor
- Year
- 2006
- Date created
- 2006-01-01
- Resource type
- Major
- Rights statement
Relations
- In Collection:
Items
Permanent link to this page: https://digital.wpi.edu/show/n870zv03r