Rigs of Color Tool Development: Maya Auto-Rigging Tool
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open in viewerHand rigging 3D models is a challenging task. However, existing auto-rigging tools often restrict a user’s creative freedom. The goal of this project was to design and implement an auto-rigging tool for Autodesk Maya that allows users to automatically rig bipedal 3D characters, while maintaining a large degree of creative freedom. We created a series of Python 3 systems that create guides which rig the arms, legs, torso and face of the characters, as well as a graphical user interface that connects these systems and integrates the tool into Maya. A user test assessing the time efficiency and usability of the tool found it sped up rigging by a factor of 3.40 times and showed a high user satisfaction rate.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Publisher
- Identifier
- 65301
- E-project-042822-123659
- Palavra-chave
- Advisor
- Year
- 2022
- Sponsor
- Date created
- 2022-04-28
- Resource type
- Major
- Rights statement
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Miniatura | Título | Acesso | Embargo Release Date | Ações |
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RigsOfColor_ToolDevelopment_vFinal.pdf | Público | Baixar |
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