Student Work

Interactive Games on Food and Environment in Thessaloniki

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Active learning offers a promising alternative to traditional teaching approaches by fostering practical understanding and encouraging the application of knowledge. Education games, in particular, have been shown to enhance motivation, engagement, and contextualization of information. The goal of our project was to develop non-digital games for the Environmental Education Centre of Eleftherio-Kordelio’s (KPE) “Food for Thought'' program. To better understand active learning along with the process of game development, our team conducted observations, performed interviews, assessed feedback, and utilized success criteria. In all, our team created ten successful games, which are outlined in both a booklet and a website to be used by the KPE and other educational institutions.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Subject
Publisher
Identifier
  • E-project-042524-103159
  • 121657
Palabra Clave
Advisor
Year
  • 2024
Sponsor
UN Sustainable Development Goals
Date created
  • 2024-04-25
Resource type
Major
Source
  • E-project-042524-103159
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