Using Immersive Fantasy to Engage Marginalized Youth: Promoting STEM Engagement Using Mystery Rooms
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open in viewerEducational systems today often fail to imbue students with an interest or value for learning. Students in underprivileged areas disengage in education at young ages and are unlikely to pursue STEM education and careers. The purpose of this project is to engage marginalized youth in STEM education through the use of an immersive narrative experience called a "Mystery Room." Through analysis of students' perception of time, verbal feedback, and behavioral observations, we determined that this strategy successfully captures student interest and has a significant effect on STEM engagement. Our findings are intended to assist educators in implementing active learning to engage students.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Subject
- Publisher
- Identifier
- E-project-121118-232127
- Stichwort
- Advisor
- Year
- 2018
- Center
- Sponsor
- Date created
- 2018-12-11
- Ort
- Melbourne
- Resource type
- Rights statement
Beziehungen
- In Collection:
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Artikel
Miniaturansicht | Titel | Sichtbarkeit | Embargo Release Date | Aktionen |
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Final_Paper.pdf | Öffentlich | Herunterladen | ||
Final_Presentation_.pptx | Öffentlich | Herunterladen |
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