Physical Learning through Technology: CyberhoodiesPublic
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The goal of this project is to create alternative educational activities in the form of outdoor games, teaching early mathematics skills in a healthier and potentially more efficient method. Utilizing technologies such as the Arduino Lilypad on clothing such as sweatshirts supplemented by OLED displays, this MQP intends to create a valid alternative to indoor education in the form of a “CyberHoodie”. In the process, two studies are carried out to analyze the benefit of such learning technologies and of the games themselves on student motivation towards mathematics and on actual student learning of mathematics.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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