Student Work

Neuroprosthetic Device for Video Game Control

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This research presents the design and development of a novel assistive device that seamlessly integrates surface electromyography (sEMG) and voice control modalities. The device targets users with limb amputations or limited mobility, empowering them to interact with video games intuitively. sEMG electrodes capture muscle activation signals, which are translated into game actions. Additionally, a microphone facilitates voice commands, providing supplementary control and adaptability. The design process emphasizes considerations for signal processing, adjustable algorithms for sEMG classification, and developing a user-friendly voice control interface. This research addresses a gap in the field of assistive technology by offering a multimodal control mechanism using real-time inputs that enhances accessibility and user experience within the gaming domain and beyond.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Subject
Publisher
Identifier
  • 122072
  • E-project-042924-221414
关键词
Advisor
Year
  • 2024
UN Sustainable Development Goals
Date created
  • 4/29/2024
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Source
  • E-project-042924-221414
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Permanent link to this page: https://digital.wpi.edu/show/dz010v379