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The Effects of gamma and high dynamic range lighting on performance and perception in first-person shooters

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The goal of this study was to determine the effects of gamma and high dynamic range lighting on user performance and user perception of image quality in computer games. A user study was run in which participants played four different sessions of Counter-Strike: Source with varying gamma and high dynamic range values, while measuring user performance and gathering user opinions. Analysis of the results found that user performance was not affected by gamma or high dynamic range lighting. In addition, game playability and picture quality were similarly unaffected by these settings.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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Identifier
  • 07D327I
Mot-clé
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Year
  • 2007
Date created
  • 2007-01-01
Emplacement
  • Worcester
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Permanent link to this page: https://digital.wpi.edu/show/9593tv697