Student Work

Gamification of Climate Risk Mitigation in Global Education

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This project contributed to the development of human generated climate change curriculum in global education by gamification. The proposed solution was inspired by the previously developed climate education game, the Climate Risk card game. We designed and tested a new game that would be educational as well as fun to those who played it. The development process included the brainstorming of key concepts, the creation of a prototype and a balanced ruleset, and testing the game with students who fit our target audience. The end result produced a product that met both of our criteria of fun and educational, however it remains to be tested with a larger demographic range.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Subject
Publisher
Identifier
  • E-project-042022-170158
  • 62946
Keyword
Advisor
Year
  • 2022
Center
UN Sustainable Development Goals
Date created
  • 2022-04-20
Resource type
Source
  • E-project-042022-170158
Rights statement
Last modified
  • 2022-12-19

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Permanent link to this page: https://digital.wpi.edu/show/8c97kv001