Student Work
Personality AI Development
PublicThis project is about exploring various methods to create game A.I.s with different personalities. A Japanese themed game Action Role Playing Game is also made for testing the A.I.s. We used three algorithms: behavior tree, behavior tree with utility based decision maker, and finite state machine, and made four A.I.s each with personality of: aggressive, bullying, cowardly and tricky. All the A.I.s is put into an NPC monster called Nue in our game: Yokai World and a test were conducted with 16 play testers to see each personality’s recognizability and believability.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Publisher
- Identifier
- E-project-121118-143055
- Advisor
- Year
- 2018
- Center
- Sponsor
- Date created
- 2018-12-11
- Location
- Kyoto
- Resource type
- Major
- Rights statement
- License
- Last modified
- 2020-12-31
Relations
- In Collection:
Items
Items
Thumbnail | Title | Visibility | Embargo Release Date | Actions |
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MQP_Paper_Jiuchuan_Kien.pdf | Public | Download |
Permanent link to this page: https://digital.wpi.edu/show/6969z2351