Student Work

 

Personality AI Development Public

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This project is about exploring various methods to create game A.I.s with different personalities. A Japanese themed game Action Role Playing Game is also made for testing the A.I.s. We used three algorithms: behavior tree, behavior tree with utility based decision maker, and finite state machine, and made four A.I.s each with personality of: aggressive, bullying, cowardly and tricky. All the A.I.s is put into an NPC monster called Nue in our game: Yokai World and a test were conducted with 16 play testers to see each personality’s recognizability and believability.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Last modified
  • 12/31/2020
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Identifier
  • E-project-121118-143055
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Year
  • 2018
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Date created
  • 2018-12-11
Location
  • Kyoto
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Permanent link to this page: https://digital.wpi.edu/show/6969z2351