Student Work
Pre-calculating visibility of 3D environments
PúblicoAn alternative method to the visibility preprocessing stage of rendering is implemented and tested against a popular method widely in use. This alternative method, NU-Octree spatial subdivision combined with visibility pre-calculation, involves storing the viewcells of a 3D environment in a tree and performing a series of tests to determine viewcell-to-viewcell visibility. The resulting implementation showed significant improvement over an existing method in rendering scenes typical in computer games.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Publisher
- Identifier
- 02D372M
- Advisor
- Year
- 2002
- Date created
- 2002-01-01
- Resource type
- Major
- Rights statement
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