Student Work

Pre-calculating visibility of 3D environments

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An alternative method to the visibility preprocessing stage of rendering is implemented and tested against a popular method widely in use. This alternative method, NU-Octree spatial subdivision combined with visibility pre-calculation, involves storing the viewcells of a 3D environment in a tree and performing a series of tests to determine viewcell-to-viewcell visibility. The resulting implementation showed significant improvement over an existing method in rendering scenes typical in computer games.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Publisher
Identifier
  • 02D372M
Advisor
Year
  • 2002
Date created
  • 2002-01-01
Resource type
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Permanent link to this page: https://digital.wpi.edu/show/5t34sn598