Student Work

IQP - First-Person Science - Exploring FPS Games and Latency

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Peeker’s advantage- the performance advantage that the player peeking around the corner has over the player defending the corner in FPS games- is believed to be caused by network latency. However, latency’s impact on peeker’s advantage has not been extensively studied. This paper examines the effect of latency and peeker’s distance from the corner on peeker’s advantage through a 24-person user study conducted using an open-source FPS game: First Person Science. One of three latencies and distances were assigned to the players for each game randomly. The analysis of the hits, wins, accuracy, and time-to-damage data shows that peeker’s advantage is more affected by the defender’s latency than the peeker’s latency, and the optimal distance does not vary with latency.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Subject
Publisher
Identifier
  • 95236
  • E-project-032423-151936
Keyword
Advisor
Year
  • 2023
UN Sustainable Development Goals
Date created
  • 2023-03-24
Resource type
Source
  • E-project-032423-151936
Rights statement
Last modified
  • 2023-04-14

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