Student Work

Improving scalability in an online game

Public

The goal of this project was to reduce the operating cost of a massively multiplayer game by making its servers more scalable. To accomplish this task we implemented two methods for improving the scalability. These two improvements are a peer-to-peer sub-layer and a means for allowing a client to become a temporary server. To test the effectiveness of our two improvements we implemented an original massively multiplayer game. The results from our experiments show improvements in latency and processing load.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
Publisher
Identifier
  • 05D510M
Advisor
Year
  • 2005
Date created
  • 2005-01-01
Resource type
Major
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Permanent link to this page: https://digital.wpi.edu/show/4t64gr148