Student Work

The effect of latency on performance in Warcraft III

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With the increasing interest in network games and network game traffic, understanding the effect of delay, jitter and latency on Multiplayer Computer Games can help design better networks and games. We studied Warcraft III under various amounts of jitter and latency. As a foundation for research, we separated out the tasks in Warcraft III into their basic components, and analyzed each individually. Through carefully designed experiments, we find that the effect of latency on the outcome of Warcraft III is negligible.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
Creator
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Identifier
  • 03C023M
Advisor
Year
  • 2003
Date created
  • 2003-01-01
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