Student Work

Analysis of Data Gathered from League of Legends and the Riot Games API

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Understanding the impact of game balance changes on character performance is important for game designers and players. For this study, we analyzed the effect of patches on champion win rates, pick rates, and ban rates from League of Legends, a popular online game created by Riot Games. This was achieved by categorizing patches by change type. These changes were correlated to game statistics sampled by pulling statistics from 128 champions and roughly 465,000 games from the Riot Games API. In order to be more conveniently accessible to the developers and playerbase, this information is displayed publically on a WPI hosted website on a per character basis.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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Publisher
Identifier
  • E-project-032516-161404
Advisor
Year
  • 2016
Date created
  • 2016-03-25
Localização
  • Worcester
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