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Xeero

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This paper discusses the design and development of the action-puzzle-platforming game Xeero, constructed from our own custom engine, original art, and original sound assets. Despite a small development team, we strove to create a highly-polished and marketable interactive experience. This paper discusses the methodology employed, results gained, and challenges faced by each member of the team in pursuit of this goal.

Creator
Colaboradores
Degree
Unit
Publisher
Language
  • English
Identifier
  • etd-042715-225342
Palabra Clave
Advisor
Defense date
Year
  • 2015
Date created
  • 2015-04-27
Resource type
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Última modificación
  • 2021-01-08

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Permanent link to this page: https://digital.wpi.edu/show/m613mx72g