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Using genetic algorithms as a core gameplay mechanic

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In this thesis we used genetic algorithms as a core gameplay mechanic for games. We created a flexible genetic algorithms framework that allowed us to iterate quickly through various designs and prototypes of games. We developed two iterations of fighting robots game and a racing game that used our framework to implement genetic algorithms. Playtesting showed that such a sophisticated game mechanic like this one can be fun and appealing to players.

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Language
  • English
Identifier
  • etd-042816-125758
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Year
  • 2016
Date created
  • 2016-04-28
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Permanent link to this page: https://digital.wpi.edu/show/b5644r691