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Trying to Reduce Gaming Behavior by Students in Intelligent Tutoring Systems

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Student gaming behavior in intelligent tutoring systems (ITS) has been correlated with lower learning rates. The goal of this work is to identify such behavior, produce interventions to discourage this behavior, and by doing so hopefully improve the learning rate of students who would normally display gaming behavior. Detectors have been built to identify gaming behavior. Interventions have been designed to discourage the behavior and their evaluation is discussed.

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Language
  • English
Identifier
  • etd-050310-164118
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Year
  • 2010
Date created
  • 2010-05-03
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Última modificação
  • 2021-02-01

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Permanent link to this page: https://digital.wpi.edu/show/4f16c299x