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Analyzing Affective Constructs: Emotions, Attitudes and Motivation
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Improving Math Learning With Embodied Game- Based Mobile and Wearable Technologies
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Creating Systems and Applying Large-Scale Methods to Improve Student Remediation in Online Tutoring Systems in Real-time and at Scale
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Tutoring Students with Adaptive Strategies
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Design, Development, and Evaluation of Scaffolds for Data Interpretation Practices during Inquiry
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Graspable Math K-12: Perspectives and Design for Formative Assessment of Mathematical Proficiency with Learning Technologies
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Tangram Race Mathematical Game: Combining Wearable Technology and Traditional Games for Enhancing Mathematics Learning
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Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology
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Designing a Visual Programming Language for the Creation of Multiplayer Embodied Games
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A Multifaceted Consideration of Motivation and Learning within ASSISTments
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