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Culture
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2017
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TEACHING OF ETHICS TO ENGINEERING STUDENTS THROUGH THE USE OF ROLE PLAYING
TEACHING OF BIOMEDICAL ETHICS TO ENGINEERING STUDENTS THROUGH THE USE OF ROLE PLAYING
Self-Directed Level Exploration
Scientific American’s Impact on America: Scientific American Illustrations
Run for Fun - Measuring Exergame Enjoyment
Risk Analysis of Nintendo Co., Ltd.
Revitalising the Design Museum’s Handling Object Collection
Revealing Worcester's Hidden Gem: Promoting the East-West Trail
Reflection, Planning, and Application: A Collaborative Project with the Imvula Music P...
Life Stories in a Cultural Village Educational Exhibit
Leveraging Tourist Rentals to Make Housing Affordable for Venetians: A Feasibility Stu...
Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
Jacob Swaim: Teaching Methods in Math and Science - DHS
Interactive Activities for the Worcester Art Museum
The Evolution of Materials in Arms and - Armors: Celtic Weaponry
Worcester Arts Workshop: A Sustainable Future
Weighing Perceived Values of Tinguely's Sculptures Against Technically Advanced Co...
Weaponry During the Period of Disunity in Imperial China
Visualizing Early American Captivity - Mapping and Graphing Narratives Published Betwe...
Visitors, Museums, and Mobiles
Viability of Improved Chulhas in Himachal Pradesh
Venice 3.0pen
Updating and Modernizing WICN's Music Library
Unearthing Patterns in Venetian History: Developing an Online Tool for Discovering Pat...
Understanding Visitor Experiences at the Pauline Gandel Children's Gallery
Uncorking Identity: Exploring Consumer-Brand Identification within the South African W...
Tools For Listener Engagement
Social Impact of Time Series Visualization
Simple Individualization of Head Related Transform Functions
Revised Atari Collection and Maintenance Policies of the WPI Gordon Library
Reaching New Heights: Implementing Community Based Tourism in Shaglli, Ecuador
Public Perceptions: Risks in Dog and Coastal Wildlife Interactions
Protecting Art and Increasing Awareness of Transportation Risks
Presenting Musical Concepts Through Video Game Technology
Organizing and Visualizing 30 Years of Data Collection at the Venice Project Center
Northborough Composting: A Peri-Urban Land Conflict
Music Game to Teach STEM Concept
Multichannel Sound Perception and Learning
Mentoring in the British Museum's International Training Programme
Medieval Media
History and Impact of the Washington, D.C. Project Center
Highlighting Pueblo Architecture through - an Interactive, Multimedia Exhibit
Full STEAM Ahead: Developing STEAM Resources for Families and School Groups
Enhancing and Evaluating the Impact of MATTERS
Engineering in German
El Museo de las Conceptas: Assessing and Advancing Community Engagement
Disaster Risk Assessment of Cultural Heritage Sites in Berat, Albania
Development of Prototype Digital Interpretative Touchscreens at Worcester Historical M...
Developing and Assessing a Cultural - Education Platform for Tewa - Speakers
Crowdfunding Heritage Restoration in Venice with Arti.City
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Interactive Qualifying Projects
65
Year
2017
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65
Creator
Aiudi, Roger Michael
1
Alexander, Trevor Bruce
1
Andrews, Jonathan C
1
Aranda, Miguel Angel
1
Ariza, Jonathan
1
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Advisor
Agu, Emmanuel O.
1
Ahsan, Ramoza
1
Barton, Scott D
2
Belz, Melissa
3
Bianchi, Frederick W.
2
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Project Center
Cape Town, South Africa Project Center - IQP
3
Copenhagen, Denmark Project Center - IQP
2
Cuenca, Ecuador Project Center - IQP
2
London, England Project Center - IQP
4
Mandi, India Project Center - IQP
1
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Publisher
Worcester Polytechnic Institute
65
Subject
Community
32
Computing
23
Culture
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65
Environment
6
Health
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Resource type
Interactive Qualifying Project
65
Award
President's IQP Award
2