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TEACHING OF ETHICS TO ENGINEERING STUDENTS THROUGH THE USE OF ROLE PLAYING
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TEACHING OF BIOMEDICAL ETHICS TO ENGINEERING STUDENTS THROUGH THE USE OF ROLE PLAYING
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Self-Directed Level Exploration
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Scientific American’s Impact on America: Scientific American Illustrations
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Run for Fun - Measuring Exergame Enjoyment
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Risk Analysis of Nintendo Co., Ltd.
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Revitalising the Design Museum’s Handling Object Collection
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Revealing Worcester's Hidden Gem: Promoting the East-West Trail
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Reflection, Planning, and Application: A Collaborative Project with the Imvula Music Program
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Life Stories in a Cultural Village Educational Exhibit
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