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The Oral History of Video Games
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PreserVenice: Preserving Venetian Material Culture
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ESTABLISHING A VIDEO GAME STUDY AREA
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Creating a Virtual Performance
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The Effectiveness of Games as Persuasive Media
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All the World's Computer Games
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Unearthing the Roots of Venice: From Relics to DNA
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The Dark Side of Facebook Games
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Assessing Visitor Experience at the Charles Dickens Museum
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Design and Implementation of a Live Feed System for WPI's Little Theatre
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Exploring the History of Venice: Relics, Records, and Relations
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Statistical Analysis of Gamer Behavior
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Camera Movement in First Person Games
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Enhancing Visitor Experience at the Owela Display Centre through Interactive Media
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Worcester Writers
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All the World's Computer Games
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Evaluating Visitor Experience in the Department of Coins and Medals
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Pikes for the People
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North Works Station History
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Visual Reasoning in Economics
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