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2016 PAX Booth for WPI
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A Comparative Analysis of Research Literature Resources
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A Radical Feminist Critique of the Video Games Industry
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Attitudes of College Aged Students to Technology Based Alcohol Intervention
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Creating a Self-Guided Historic Tour for Princeton, Massachusetts
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Creative Robotics Studio
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Designing a User Interface for Musical Gameplay
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Connecting Artisans Around the World: Promoting and Developing Aid to ArtisansU
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Digital Exhibition Platforms for Worcester Historical Museum
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EVALUATING DIGITAL LEARNING RESOURCES FOR INTERNATIONAL STUDENTS AT THE BRITISH MUSEUM
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Facilitating Resolution of Land Disputes: Applying Information Technology to Store and Access Historical Land Assignment Records
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FIRST Robotics Management Study
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Art Culture and Fractal Dimension
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Historic Bridge Restoration
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Historic Computer Simulation
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Improving the Conservation Documentation Process at the Wellington Te Papa Tongarewa Museum
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Philippi Music Project
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Preserving Venetian Bell Towers Through Virtual Experiences
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Recruiting College Student Volunteers for Habitat for Humanity MetroWest/Greater Worcester ReStore
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Strengthening the Nantucket Cultural District: Outreach and Data Collection
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The Boundaries of Venice: Digitally Mapping Historical Venetian Borders and their Modern Day Implications
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The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2
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The Effects of Music Recommendation Engines on the Filter Bubble Phenomenon
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The Expansion of Educational Science Articles in Scientific American
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The Oral History of Video Games 2016
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The Use of Music to Teach Chemical Engineering Concepts
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Understanding the Use of Electronic Communication
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Validation of a Taxonomy for Player Actions with Latency and Network Games
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WICN Android Application
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IQP Strong Authentication
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