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Convert a Windows-based software (BoGL) to a Web-based system
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Front-End Design for the Pwnable Claw Machine
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Simulator of Classroom Interactions of Students and Teachers
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Monitoring Ocean Microplastics Through Citizen Science
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Comparative Study of Relational Databases for Computer Science Courses
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Developing a Brain-Computer Interface to Enhance Learning
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Koalby - A 3D Printed Humanoid Robot - Multiple Projects
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Designing High School Computer Science Curriculum to Address Real-World Biological Problems with Computational Thinking
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Detecting Student Academic Dishonesty in Introductory Computer Science Courses
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Automatic Reassessment and Relearning System Transition to Vue in Assistments
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Modular Package for Autonomous Driving (MPAD)
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Games For Teaching Children
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K-means Clustering of Student Behavioral Patterns and Advanced Visualization Methods of Learning Technology Data
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Buried Voices
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Developing Software Infrastructure that Empowers Teachers to Create Custom Content on a Computer Aided Learning Platform
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Games For Teaching Children
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ASSISTments Research
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Creating the Pwnable Claw Machine
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Modular Package for Autonomous Driving V2 (MPAD V2)
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