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procedural content generation
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Towards Automatically Generating Playable Summaries
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Urbis Terram - Designing and Implementing a Procedural City Generation Tool for Unity3D Game Engine
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Masters Reports
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2020
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O Criador
Bhat, Varun P.
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Najahi, Yakin
1
Advisor
Claypool, Mark L.
1
Rich, Charles
1
Smith, Gillian Margaret
1
Contributor
Claypool, Mark L.
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Rich, Charles
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Roberts, Charles Davis
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Smith, Gillian Margaret
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deWinter, Jennifer
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Interactive Media & Game Development
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Interactive Media and Game Development
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Worcester Polytechnic Institute
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Report
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Thesis
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