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procedural content generation
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Towards Automatically Generating Playable Summaries
Keyword:
mario
,
automatic summarization
,
procedural content generation
, and
summarization
Creator:
Bhat, Varun P.
Advisor:
Claypool, Mark L.
and
Smith, Gillian Margaret
Publisher:
Worcester Polytechnic Institute
Date Created:
2020-08-14
Resource Type:
Thesis
Degree:
MS
Unit (Department):
Interactive Media & Game Development
Urbis Terram - Designing and Implementing a Procedural City Generation Tool for Unity3D Game Engine
Keyword:
allotment
,
perlin noise
,
Unity3d
,
terrains
,
procedural content generation
,
noise maps
, and
height maps
Creator:
Najahi, Yakin
Advisor:
Rich, Charles
Publisher:
Worcester Polytechnic Institute
Date Created:
2017-04-27
Resource Type:
Report
Degree:
MS
Unit (Department):
Interactive Media and Game Development
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Creator
Bhat, Varun P.
1
Najahi, Yakin
1
Advisor
Claypool, Mark L.
1
Rich, Charles
1
Smith, Gillian Margaret
1
Contributor
Claypool, Mark L.
1
Rich, Charles
1
Roberts, Charles Davis
1
Smith, Gillian Margaret
1
deWinter, Jennifer
1
Unit (Department)
Interactive Media & Game Development
1
Interactive Media and Game Development
1
Publisher
Worcester Polytechnic Institute
2
Resource type
Report
1
Thesis
1