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Serious Games in Information Literacy: The Creation and Analysis of Games to Teach Information Literacy
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Self-Directed Level Exploration
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Replayability of Video Games
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Literary value in video game technology.
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Lag of Legends: The Effects of Latency on League of Legends Champion Abilities
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Videogame & Music Design
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Video Games vs. Diabetes: Using video games as an aid to self-care
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Video Games -- A Critical Approach
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Validation of a Taxonomy for Player Actions with Latency and Network Games
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Using Interactive Media to Attracting Prospective Freshmen
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