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Exploring Adaptive Time Delay as a Latency Compensation Technique in First Person Shooter Games
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IQP - First-Person Science - Exploring FPS Games and Latency
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Effects of Jitter on Quality of Experience in Cloud Gaming
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CS/IMGD MQP - First-Person Science - Exploring FPS Games and Latency (Copy)
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SDN-Controlled Isolation Orchestration
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Nova - Using Temporal Scaling for Latency Compensation in a Cloud-based Game
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