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Swordplay Through The Ages
1 of 100
Shale Gas Analysis: An Online Educational Resource
2 of 100
Science and Art Collaboration
3 of 100
Research for potential Internet expansion of Saint John's parish.
4 of 100
Managing the Assistive Technology Resource Center
5 of 100
Life Stories in a Cultural Village Educational Exhibit
6 of 100
Kermotiva: Interactive Public Art Installation
7 of 100
IQP: Interactive Multimedia Video & Learning
8 of 100
Investigating visual instructions for mechanical exhibits at the Science Museum, London, UK
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INVESTIGATING VISUAL INSTRUCTIONS FOR - MECHANICAL EXHIBITS AT THE SCIENCE MUSEUM, - LONDON, UK
10 of 100
Interactive Venic-- Using Art and Games to Bring Awareness to Venetian Social Concerns
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Interactive technology and Zoos Victoria -- effect of interactive multimedia technology on the visitor experience.
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STICKY PIXELS-- - AN OFFICE SUPPLY SERENADE!
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Interactive museum sites -- the NMSI Tell system.
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Interactive Museum Exhibit Featuring Pueblo Influence on New Mexican Contemporary Architecture
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Interactive Museum
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Interactive Map and Timeline Application for the Knights! Exhibition at Worcester Art Museum
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Down House: An Insight to a Revolution of Evolution
18 of 100
Light Exhibit Extensions for the Visually Impaired
19 of 100
Intelligent Speaker Design
20 of 100
Intelligent Audio Systems, Interacting, Data Accumulation and Analysis
21 of 100
WPImap Campus Tour IQP
22 of 100
Worcester's virtual museum of ethnic heritage
23 of 100
Worcester Writers
24 of 100
Worcester Writers
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Worcester Writers
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Worcester Rain Gardens: Developing Promotional Materials for Rain Gardens in the City of Worcester
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Worcester Latino Roundtable Committee Video Life Stories Project
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Website exhibition for the Charles Dickens Museum
29 of 100
Web-Based Communication for the REACH Program: Design and Implementation
30 of 100
Web Based Snow-Sport Injury Reduction
31 of 100
Water Knowledge
32 of 100

Visualizing Early American Captivity - Mapping and Graphing Narratives Published Between 1682-1800
33 of 100

Visualizing Construction - The Bartlett Center from Start to Finish
34 of 100
Visitor Expectations at Te Papa: Investigating the Space Where Museum and Visitor Expectations Meet
35 of 100
Video Tutorials for Introductory Statistics
36 of 100
Transmedia Storytelling and the Impact of the IQP
37 of 100
Tourist Information Kiosks in the City of Windhoek
38 of 100
Tools For Listener Engagement
39 of 100
The Visual Physics Advancement Project
40 of 100
The Virtual Tour
41 of 100
The Virtual Tour
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The Virtual Armory
43 of 100
The Use of Technology to Enhance English Language (ESL) Teaching
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The Use of Technology for Teaching and Learning in Hong Kong
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The Use of Digital Technologies for Learning at the Victoria and Albert Museum
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The Ultimate PAX Booth for WPI
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The Ultimate IMGD Booth at PAX East 2013
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The Story of Armor featuring the Power to Pierce Armor
49 of 100
The Shadow Mirror
50 of 100
The role of multimedia in intelligent tutoring systems
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The Role of information technology in student learning assessment
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The Incorporation of Technology-Based Learning in Spanish Courses at WPI
53 of 100
The Launch Pad Redevelopment
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THE CASA PROJECT: An Assessment of Training Program Options
55 of 100
The Age of Ask in Melbourne Museums
56 of 100
The Age of Armor
57 of 100
The Age of Armor
58 of 100
Technology in Laboratory Teaching: Expansion of Classroom Education through YouTube
59 of 100
Sound Design Game
60 of 100

Sallandik abisi -- earthquake stress in Turkey.
61 of 100

Reinvigorating the "In Their Shirtsleeves" Industrial Exhibit at the Worcester Historical Museum
62 of 100

Reconnecting New Generations to Charles Dickens
63 of 100
Questions from the Forest Interactive Multimedia Evaluation
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Public Awareness of Bisphenol A
65 of 100
Products liability.
66 of 100
Products liability.
67 of 100
Pro Patria Mori: An Innovative Game Design Document
68 of 100
Preserving the Keres Language and Culture
69 of 100
Postmodern Postmortem
70 of 100
Performance evaluation solutions -- improving service quality at a telephone solicitation service.
71 of 100
Perceptions of Climate Change in Iceland
72 of 100
Outreach & Marketing for WPI SDCC
73 of 100
Optimizing Educational Experiences in Museum Spaces
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Opportunities for a New Generation of E-Learning
75 of 100
Music in Video Games
76 of 100
Music Composition Using a Real-Time MRI Biofeedback System
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Multi-media physics.
78 of 100
Multichannel Sound Perception and Learning
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Multichannel Sound Installation IQP
80 of 100
Multi Channel Audio Environment
81 of 100
Missing Venice: Tracking the Global Movement of Venetian Art and the Evolution of Venetian Architecture and Infrastructure
82 of 100
Medieval Media
83 of 100
Medieval armor and armored combat
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Media campaigns.
85 of 100
Mechanics exhibit design for el Museo de los Ninos.
86 of 100
Measuring and Understanding Connectivity
87 of 100
Master of Arms
88 of 100
Martial arts of the Middle Ages and Renaissance.
89 of 100
Martial Arts of the Middle Age and Renaissance
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Innovative Exhibit Interpretation Using Mobile Applications
91 of 100
Innovating the Nantucket Tree Inventory
92 of 100
Increasing Interaction With Engines
93 of 100
In future: A glimpse of science and society in 2020.
94 of 100
Improving the Physics Lab Multimedia Contents
95 of 100
Improving the Online Museum Experience: Dimensions of the Museum-Educator Relationship
96 of 100
Highlighting Pueblo Architecture through - an Interactive, Multimedia Exhibit
97 of 100
Hands-On Museum Exhibit: "Party developer" model
98 of 100
Fantasies in steel.
99 of 100
Exploring Physical/Digital Interaction in Exhibits at NMSI
100 of 100