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All Aboard the USS Cape: Building an Escape Room in a Pandemic
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Wu: A Cultural Export Game with Dynamic Difficulty
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Wu: A Cultural Export Game with Dynamic Difficulty
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The Experiential Impact of Integrating Player-Provided Name into Video Game Audio Dialogue
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Bridging the Blank: A Defining from Property Uncertainty to Felt Uncertainty in Games
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Puzzle Design Using Iterative Discovery
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Exploring Iterative Revelation in Storytelling
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Video Games for Social Change: Representation and Religion through Play
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A JavaScript Library for Hybrid Physical/Digital Board Games
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