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Exploring the Relationship Between Game Mechanics and Ethical Play: A Study of Pandemic and Papers, Please
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AR MUSE: Augmented Reality Museum
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Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator
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The Heights: An Educational Social Work Virtual Community
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The Design and Analysis of Mixed Reality Musical Instruments
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Applying Experience Design Principles to Improve Student Experience in WPI’s IMGD Program
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The Experiential Impact of Integrating Player-Provided Name into Video Game Audio Dialogue
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Bridging the Blank: A Defining from Property Uncertainty to Felt Uncertainty in Games
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Puzzle Design Using Iterative Discovery
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Interactive Media and Game Development –Media Studio
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“Meng” - Live Coding in Virtual Reality
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“Meng” - Live Coding in Virtual Reality
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Exploring Iterative Revelation in Storytelling
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Codesmasher: Learning About A Cryptographer in a Game about Cryptography
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All Aboard the USS Cape: Building an Escape Room in a Pandemic
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Video Games for Social Change: Representation and Religion through Play
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Rhythm Platforming Plugin
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“Meng” - Live Coding in Virtual Reality
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Coding Ladder - Teaching a Structured Programming Language Through a Casual Level Game
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A serious game: Warped Reality
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A Serious Game: Warped Reality
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A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Compensation
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Flame Perception APP: Enabling Fire Engineers and Researchers to Understand and Analyze Flame Data
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Towards Automatically Generating Playable Summaries
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A JavaScript Library for Hybrid Physical/Digital Board Games
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Eight Trigrams: A level of 3D puzzle game for cultural transmission
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Wu: A Cultural Export Game with Dynamic Difficulty
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Wu: A Cultural Export Game with Dynamic Difficulty
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Using Research Driven Design to Reimagine Systems of Gender in Final Fantasy XIV
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p5.Polar - Programming For Geometric Patterns
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360 Gunner - A 2D platformer to evaluate network latency compensation
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All Through the Night: A Comparison of Two Dollhouses
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