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The Effects of Latency and Game Device on Moving Target Selection
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Application of Function Matching Techniques to Determine Libraries in Embedded Firmware
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SIFT: A Deep Network for Irregularly-Sampled Multivariate Time Series
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The Influence of Automated Narrative Feedback on Student-Designed Gamified Research
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Developing Automated Audio Assessment Tools for a Chinese Language Course
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Single-Use Servers: A Generalized Design for Eliminating the Confused Deputy Problem in Networked Services
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Live Performance and Emotional Analysis of MathSpring Intelligent Tutor System Students
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Unsupervised Semantic Segmentation through Cross-Instance Representation Similarity
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Towards Better Kernel and Network Monitoring of Software Actions
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Improving Model Performance with Robust PCA
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