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Staying in the Flow using Procedural Content Generation and Dynamic Difficulty Adjustment
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Urbis Terram - Designing and Implementing a Procedural City Generation Tool for Unity3D Game Engine
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Using genetic algorithms as a core gameplay mechanic
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Using genetic algorithms as a core gameplay mechanic
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Traffic Cop: the serious game report
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Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology
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A Natural User Interface for Virtual Object Modeling for Immersive Gaming
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