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Isometric versus Elastic Surfboard Interfaces for 3D Travel in Virtual Reality
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A Natural User Interface for Virtual Object Modeling for Immersive Gaming
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A Unified Multi-touch Gesture based Approach for Efficient Short-, Medium-, and Long-Distance Travel in VR
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Continuously Providing Approximate Results under Limited Resources: Load Shedding and Spilling in XML Streams
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Ubiquitous Scalable Graphics: An End-to-End Framework using Wavelets
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Hybrid and Coordinated 3D Interaction in Immersive Virtual Environments
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Uniquitous: Implementation and Evaluation of a Cloud-based Game System in Unity3d
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Exploratory Visualization of Data Pattern Changes in Multivariate Data Streams
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Evaluation of Multi-sensory Feedback in Virtual and Real Remote Environments in a USAR Robot Teleoperation Scenario
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An Initial Exploration of a Multi-Sensory Design Space: Tactile Support for Walking in Immersive Virtual Environments
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