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Improving Math Learning With Embodied Game- Based Mobile and Wearable Technologies
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An Inductive Method of Measuring Students’ Cognitive and Affective Processes via Self-Reports in Digital Learning Environments
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Tutoring Students with Adaptive Strategies
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A Multifaceted Consideration of Motivation and Learning within ASSISTments
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Creating Systems and Applying Large-Scale Methods to Improve Student Remediation in Online Tutoring Systems in Real-time and at Scale
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