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The Effects of Immediate Feedback on Student Learning in Mathematics
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Understanding and Engagement through Dynamic Technology and Gamified Learning Environments
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Live Performance and Emotional Analysis of MathSpring Intelligent Tutor System Students
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Improving Math Learning With Embodied Game- Based Mobile and Wearable Technologies
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Exploring Measurement Estimation Through Learners Actions, Language, and Gestures
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Graspable Math K-12: Perspectives and Design for Formative Assessment of Mathematical Proficiency with Learning Technologies
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A Set of Experiments Investigating Methods to Improve Student Learning Through Self-Regulated Learning
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Designing a Visual Programming Language for the Creation of Multiplayer Embodied Games
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An Inductive Method of Measuring Students’ Cognitive and Affective Processes via Self-Reports in Digital Learning Environments
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Design, Development, and Evaluation of Scaffolds for Data Interpretation Practices during Inquiry
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