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Procedurally Generated Architecture
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GeoBlade: An Audio-Driven Action-Adventure Game
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Visual Novel Anthology
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Operation Silo: A Procedurally Generated Puzzle Adventure
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Video Game Archive: Sony PlayStation
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Transmitting Information Across Time
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Medieval Weaponry Exhibit
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The Experiential Impact of Integrating Player-Provided Name into Video Game Audio Dialogue
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Don’t Look Back: Horror in Virtual Reality
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Puzzle Design Using Iterative Discovery
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Exploring Iterative Revelation in Storytelling
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Video Games for Social Change: Representation and Religion through Play
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Experimental Cinema
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Experimental Cinema
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Experimental Cinema
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Sea Level Simulation
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Recreating the First Haptic Cinema Experience with Smartphones
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Geometric-based 3D Game Engine
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A JavaScript Library for Hybrid Physical/Digital Board Games
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Wu: A Cultural Export Game with Dynamic Difficulty
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